Gdc Game Design Doc Ppt
Game Design and Development 2019
Past Games: itch.io 2017 – itch.io 2018
- Slides
- week 0: Introduction slides
- week 1:
- game design elements,
- talk by amazon
- week 2: game mechanics
- week 3: game art
- week 4: gamer psychology
- week 5: game engines, PCG
- week 6: AI, performance
- Resources
- Game Design Document Template: https://github.com/JoeyPrink/GDDtemplate/
- Template GDC Talk Summary: https://github.com/JoeyPrink/TUGameDev
- Readings and Links
- Week 0:
- http://www.gamasutra.com/view/feature/167418/what_makes_a_game.php
- Jordan Melcher's Journal: http://www.jordanmechner.com/downloads/makpopsample.pdf "The Making of Prince of Persia"
- Suggested Videos
- http://www.gdcvault.com/play/1014634/Classic-Game-Postmortem-PRINCE-OF
- Week 0:
- Game Analysis
- Week 1: Game Dev Tycoon
- Week 2: QWOP
- Game Recommendations for Homework: SHARE
- Schedule (tentative)
- 11.10. – Course Introduction, About Games
- 18.10. – Game Prototyping, Game Design Document
- 30.10.
25.10.–Submit First Individual Assignment - 30.10. – Group Registration,Submit First Game Idea (Abstract max 300 char) Link
- 08.11. – Game Art (Blender)
- 15.11. – Game Dev Process,Send Design Document as PDF to gdd@iicm.edu
- Naming convention: 'GDD1_GameDesignDoc_##.pdf', where ## is your groupnumber, hence group 5 sends the file 'GDD1_GameDesignDoc_05.pdf'.
- 21.11./22.11. Tutoring Interviews (Doodle sign-up), NO LECTURE
- 26.11. – Extra Lecture – Meeting Industry Experts – Patrice Désilets (Mandatory Attendance – 18:30 @ HSi7!)
- 29.11. – no lecture
- 06.12. – Game Engines Overview
- 13.12. – Submit First Prototype
- 20.12. – Submit Second Individual Assignment
- 10.01. – AI in Games +Send QA Feedback
- 17.01. – reserved lecture slot
- 24.01. -reserved lecture slot
- (31.01. Global Game Jam start)
- 06.03 –Submit Final Games + Final Presentations
- Guidelines
- A: Diversity
- B: Accessibility
- C: Humanity
- QA Strategy
- Some instructions/tips for your testing sessions. You should test the (1) experience, the usability, and (3) QA (alias bugs).
- Game Design (Player Experience)
- Fun fun fun?
- Confused/bored/frustrated..?
- Design good?
- Ideaclear?
- Mechanics?
- Level too long/short…
- Do you understand the game?
2. Usability
- Interface etc intuitive and easy to use?
3. Quality Assurance (Severe Bugs)
- Bugs, bugs, bugs
Provide a small report (.txt file, or excel sheet) with a list of issues you've found:
number + type of issue (number 1-3) + description of issue + severity of this issue (1 EXTREMELY BAD – 3 NICE TO HAVE) + tips for improvement,
which you should send by 10.01. (11:59 AM) to the group you've tested + gdd@iicm.edu
e.g.
#4-1-the game controls are not clear-1-explain the controls in the start screen
#5-3-the game crashed when driving 100 times into the tree-1-fix the bug
Meeting Industry Experts
Mandatory Attendance – 18:30 @ HSi7!
1. Individual Assignment
Details: Your task is to create a classic little 2D side scrolling Shmup ("Shoot'em up", think R-Type, Gradius, etc.) game with Unity to get a hold of game development basics.
- Assignment 1 Details
Deadline: Oct 25th 23:59.
Extended Deadline: Oct 30th 23:59 – BUT with the following restriction: For every additional day you need, you have to implement two additional features of our pool (bonus features also count).
- submit here
2. Individual Assignment
Details:
- Template GDC Talk Summary: https://github.com/JoeyPrink/TUGameDev
- List of Talks: https://docs.google.com/spreadsheets/d/1MOZb-3owi9MqXnTHdhD6U4wcyFfQ2zfvAqnOVweKMDQ/edit?usp=sharing
- GDC Talk Summaries: GDC Talk Summaries
Deadline: Dec 06th 23:59. Extended: Dec 20th 23:59.
- send to gdd@iicm.edu
- subject: [GDD] TALK Summary
- Naming convention: 'GDD1_Ass2_#.pdf', where # is your matriculation number, hence student with matr. nr. 012345678 sends the file 'GDD1_Ass2_012345678.pdf'
Group Assignment
30.10. submit the form with group names and game idea (link)
15.11.: send in the first draft of game design document to gdd@iicm.edu as PDF -> recommendation for collaboration: Overleaf for a living document (tutoring interviews)
Naming convention: 'GDD1_GameDesignDoc_##.pdf', where ## is your groupnumber, hence group 5 sends the file 'GDD1_GameDesignDoc_05.pdf'.
21.-22.11.: Tutoring Interviews (design document): Doodle sign-up
13.12.: submit the first prototype
10.1.: send QA feedback
17.1.: tutoring interviews (first prototype) – not necessary as all project plans are in good shape 🙂
06.03: final submission
the inspirational topics for 2019:
** Graz & Culture & Science Graz Culture 2020: https://www.graz.at/cms/beitrag/10314806/8952938/Graz_Kulturjahr_Kultur_schafft_urbane_Zukunft.html#
** Graz Science Museum: https://www.museum-joanneum.at/cosa-graz/eroeffnung
so for your inspiration a few keywords related to that: Graz, urban, culture, cultural heritage, science, museum, engineering, environment, climate, urbanism
your game idea should *somehow* touch any/both of these topics.
Details Final Submission / Presentation
- Schedule
14:00 – 17:00 Game Pitches/Presentations - Presentation
Short "pitch" (max. 4-5 minutes!) – try to "sell" your game/game idea; you can show your video or play the game life (or both if time). - Exhibition
please bring your own equipment for the exhibition. In case you are missing HW contact jpirker in advance. - Submission:
- Join TUGameDev 2019 at itch.io, create your own site for your game and upload/fill in the content of your game: https://itch.io/jam/tugamedev-2020
Example how your created itch.io page could look like. - Submit Printout (printed!) + DVD in a binder
- Printout containing:
- Title page: Game title + who worked on this game (+ matr.nr)
- Your final Game Design Document
- DVD containing:
- readme.txt with the following information, that we can feature your games on the website:
(1) short game description
(2) all names + matr. nr
(3) Technologies used
(4) Credits
(5) Link to build for feature on website (such as on https://gamelabgraz.com/games/) - .tex files from all individual assignments
- digital Game design document
- 4-6 screenshots
- a small video of the gameplay (ca 2-3 minutes)
- readme.txt with the following information, that we can feature your games on the website:
- Printout containing:
- Join TUGameDev 2019 at itch.io, create your own site for your game and upload/fill in the content of your game: https://itch.io/jam/tugamedev-2020
Books Recommendations for this course
This is my personal recommendation for a reading list. And also a list of books I use for the lecture.
*** Jane McGonigal – Reality is Broken One of my favorite books. Jane McGonigal gives some inspirations and ideas of how to use games in different contexts. Reads like a novel and avoids theoretical aspects.
*** Jesse Schell – The Art of Game Design This is the book I am using a lot for my lecture. Very good summary of the most important design aspects from different points of view (technical aspects, player psychology, all different design things).
*** Scott Rogers – Level Up (2nd Edition) Also a very good design on game design. I've especially enjoyed the bonus chapters with inspirational lists for environments, game mechanics, and different templates as an inspirational resource for your games.
** Jeremy Gibson – Introduction to Game Design, Prototyping, and Development This book gives also a very nice introduction to game design techniques, but in a more practical manner. The main part of this book is a unity and C# tutorial.
** Raph Koster – A Theory of Fun I simply love the style of this book. It has comics and sketches 😉
* Flow – Mihaly Csikszentmihalyi Wonderful book (THE book) about the flow experience with neat examples from all different fields.
* Katie Salen & Eric Zimmerman – Rules of Play Very interesting book on game design with a lot of practical examples. Note: Amazon credit me a small referral amount, should you purchase a book after following these links.
Gdc Game Design Doc Ppt
Source: https://gamelabgraz.com/courses/archive/gdd-1-2019-20/
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